AI Insights · Timothy · July 2022
Top 5 Cannabis Games on iOS in Australia Q2 2022
Discover the performance trends of the top 5 cannabis games on iOS in Australia during Q2 2022, including weekly downloads, revenue, and active user statistics.
The second quarter of 2022 saw varying performance trends for the top five cannabis-themed games on iOS in Australia. Below, we delve into the weekly downloads, revenue, and active user statistics for each game, providing a snapshot of their performance during this period. All data is sourced from Sensor Tower.
Weed Inc: Idle Tycoon, published by Metamoki Inc., experienced a notable decline in both weekly revenue and downloads over the quarter. Weekly revenue started at approximately $8.1K and gradually decreased to around $3K by the end of June. Downloads followed a similar trend, beginning with 4.4K and ending with just under 1K. Active users also saw a decrease, dropping from 8K to about 3.4K by the end of the period.
Bud Farm: Idle Tycoon Game, from LDRLY, showed fluctuating weekly revenue, peaking at around $2.5K in early June before settling at approximately $1.9K by the end of the quarter. Weekly downloads saw a significant rise mid-April, reaching over 500, but eventually dropped to just 30 by the last week of June. Active users increased to a high of 671 in mid-April but declined to 178 by the end of Q2.
Cheech and Chong Bud Farm, another title by LDRLY, maintained relatively stable revenue throughout the quarter, with a peak of $1.3K in mid-June. However, weekly downloads were minimal, rarely surpassing single digits except for a spike of 603 in late April. Active users fluctuated but remained around 300 on average.
Hempire - Weed Growing Game, published by LBC Studios Inc., showed a steady decline in weekly revenue, starting at $1.1K and dropping to $594 by the end of June. Downloads were relatively low and stable, averaging around 200 per week. Active users also saw a downward trend, decreasing from 1.2K to 652 over the quarter.
Weed Firm 2: Back To College, from Ludum LLC, experienced fluctuating weekly revenue, beginning at $2K and ending at around $608. Downloads remained relatively stable, averaging about 400 per week. Active users showed a gradual decrease from 1.4K to 824 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.